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Super Smash Bros 3DS and Wii U


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"Pic of the day. Here's one of the final battles in Smash Run, called "Run!" As you'd expect, it involves you dashing toward the finish line. In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn't the only factor that will determine who will be victorious... " https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSZ4K7I8AFQ1sc "Those red things in the picture are called danger zones, and if you touch one, you'll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it'll be a heated battle 'till the end!!" https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSZ4LH0uXOyniu "Here's another final battle called "Climb!" Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you've boosted your speed too much, as well. Everyone really gets into this when playing multiplayer." https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSZ4LP0OH3B_tz
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>So what is this Games & More option in the menu? I assume that some people may use this mode the most. https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSaDrTA3dB5hkX This is what you see after you click on Games & More. There are many modes to choose from. There's the Options button, too. https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSaDrYUZhfGlS7 >Futhermore, this is what the screen looks like after you click on Solo. In the Stadium, you can find the Home-Run Contest, various Multi-Man Smash challenges, and Target Blast! https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSaDri4O7kudQq
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Vanaf nu komen er veel spoilers over gameplay, kostuum alts, welke skins en stuff. Wil je dit niet zien raad ik aan om dit topic niet meer te openen. Er waren natuurlijk al veel spoilers door de leak, maar er is nu meer informatie over cutscenes, alternates, gameplay en stuff. Dus ehm, **SPOILERS** https://31.media.tumblr.com/3321dc23dd4e98f2d456c925324f2470/tumblr_nbgmyzw3yf1sw8d3mo1_1280.jpg 3DS Gameplay https://www.youtube.com/watch?v=Gr5ifxtQfMM 3DS Character Select (niet alle) + loading screen https://www.youtube.com/watch?v=wAvtdsiTB7o Ledge snap SEVERELY nerfed. I feels like Melee ledge grab. - Meta knights up b is like Marth’s up b. It hits people like once and sorta knocks them away and has an upward direction to it. His tornado still has a lot of hits but you can DI it pretty easy because the hits are actually less frequent, I don’t know yet about its priority. - Pivot cancel is still in - Pac Man is SLOW. Every single one of his aerials are kicks. His forward aerial is a double kick, his back air is like Mario. The thing that stood our about him is his utter sluggish-ness. His fall speed is like brawl. His run speed is slow. His forward b sends a pellet out in front of him, and then he turns in to classic pacman and boosts towards it. It’s kind of like greninja’d shadow sneak thing except you can’t time it. - lucario is unchanged except his smash attacks feel MUCH faster. - peach is unchanged except for her up aerial. It’s now a rainbow thing, it has an arched hitbox over the top of her head, she draws it with her hand. - Zelda has a white costume - Ike feels unchanged. I was never an Ike main so I don’t know the specifics but his attacks were all the same general thing, nothing new I noticed. - pacman. He feels slow, but his attacks felt like they had a good hitbox, because he’s really fat and his legs stretch when he kicks. He just felt really interesting to play, but I ended up using his aerials the most because of their hit boxes. - Peach’s turnip pull speed is nerfed. She can still move in to float to do things like crown and nair. Her fsmash goes tennis club, golf club, and frying pan. I believe it’s a set order now. - Sonic still dies pitifully if you end up in a spin without a jump
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ledge stalling may be impossible now? If you drop from the ledge and jump back up, you literally will just NOT grab it. It’s like the ledge gains invulnerability to your grab for a certain time after you let go. DO NOT TAKE THIS OUT OF CONTEXT. I am not 100% sure I need to try it again on my 2nd go around but in my last match I basically lived on the ledge trying this out. I could no re-grab the ledge directly after letting go and jumping back in to obvious grab range. - palutena’s smash reach is incredible. Her up smash is the giant pillar laser beam thing. Her side smash moves a bit forward and her wings slap in front of her. - robin is FANTASTIC. Magic is not slow, when he has his spell book his attack speed is really good. If you use a smash attack in the air IT USES HIS MAGIC SMASHES. If you use a normal aerial it uses his other weapon. - Lucina is not playable. (in the demo, meaning unlockable) - chrom appears in robins victory pose. - they are really right on pictures and video. I almost got kicked out for trying. - villagers up b is the most overpowered recovery I’ve ever seen. - whoever is worried about combos, there are combos. - YOU CAN CANCEL RUN WITH SHEILD. - Olimar has Alph as a costume - Robin’s hair model doesn’t change. Only color changes. - Fox has a Wolf color scheme - Glasses Pikachu confirmed - Fierce Diety Link confirmed (Face changes too) - White tunic and Purple tunic confirmed - His down air has less recovery frames, but doesn’t have as much knockback. - Boomerang throwing animation is more reminiscent of how it used to look in 64 Peach: Fire Peach Yoshi: Black, Purple (no white) Link: Fierce Diety, White, Purple Pit: No black color Palutena: Viridi color Olimar: Alph (full model change) Meta Knight: Dark Meta, Galacta Knight Fox: Wolf color (may just be Brawl’s black Fox) Pikachu: Gold/Silver’s Trainer Hat, X/Y’s Trainer hat, Party hat returns Charizard: Shiny Charizard Robin: His hair color changes, but not the model Pac-Man: His color doesn’t change, but he wears accessories. Charizard’s up throw is seismic toss, similar to Kirby’s throw. Marth double fair is not possible. Shulks second jump is a somersault. Feels funny. All his smash attacks have a strange millisecond-ish load-up time before they come out. The Monado powering up or whatever. the ledge is DEFINITELY tougher to grab and there is no snap. Unfortunately both Marth and Shulk flip for their 2nd jump so I could not test ledge re-grabbing within a short window of time because it waits for their flip animation to finish before actually grabbing.
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ZSS comes in dark blue, really light blue (lighter than her normal costume) green, black, and red. Shulk has amazing spacing options because his Monado reaches so damn far The game still has a sense of floatiness to it that is present in brawl. It’s definitely not like Melee where you drop like bricks. shield rolling is extremely fast and there’s a neat little sparkle star effect when you do it and acting out of shield is as well. I think of it like a mini-wave dash. No wave dashing or l-cancelling. Just rolling baby. Peach’s butt bomb is hugely buffed. It has barely any startup time anymore. - link has a costume with like red markings under his eyes. It looks nothing like link… But his eyes are whitened and has red markings and he’s dark colored clothing. There’s also a white and blue link. - toon link has the four swords colors + old style link color, the black with red eyes. - there is no Melee dash dancing. It’s incredibly hard to do with the circle pad but it’s essentially the same thing as brawls. IE not super useful or practical. - I retested ledge mechanics. I WAS RIGHT. I used megaman this time and reaffirmed my experiences with Ike. There is a short and small window of time after dropping from the ledge that the ledge becomes “immune” to your grab. This has NOTHING TO DO WITH THE TRUMP MECHANIC. It was completely individually on the character. It is not very apparent on characters with flips for 2ndary jumps, as the ledge grab action waits for the flip to finish and the window for “ledge immunity” seems to end before the flip animation does. Megaman and Ike do not have flips, and it was impossible for me to the ledge after jumping/falling off it for a period of time. Pikachu has a hat with sunglasses on the front costume, and a fighter headband (red and black colored I think). megaman has a green/orange costume, and white/red costume, a blue and white costume Zelda’s new phantom move. It doesn’t hit a character right up in her grill. The phantom spawns maybe a character away, so if your opponent is right up on you, the phantom will just spawn in front of them and whiff. Wolf deconfirmed Fox has an alternate skin That looks exactly like wolf He’s gray fur Purple eye device and grayish clothing It’s the only skin that changes foxes fur This is only a color, NOT a costume No Dry Bowser alt for Bowser. No metal sonic Marth has an Orange Skin Charizard can be purple, yellow, red, grey Megaman has yellow And black When palutena rolls she turns invisible Like she’s teleporting Kirby has a “naked Metaknight” alternate
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